Types of Magic

Pyromancer

Pyromancer

Base Level

Pyromancers are magical users that were born with the ability to manipulate fire. As with most abilities each Pyromancer starts at a different level. There are those that can control large blazes of fire causing them to grow or shrink at their will. For them it is more an extension of their thoughts. Others struggle to keep a flame alive away from its source. Regardless of how they start given proper training and practice they are all able to increase their abilities. The majority of Pyromancer pull flames from existing sources or they carry around materials to start their own flames .

Higher Form

Given proper training Pyromancers can learn to control the light around them. Depending on the focus that they put into this form of Pyromancing they are able to bring light to not only places, but situations as well. One of the more commonly used light abilities is to create orbs of light with many uses.

Oracles

The third form of Pyromancing is one that is rare even on Lunos. There are only a few bloodlines that are able to access the third form. These special Pyromancers are able to see the unseen and referred to as Oracles. They are able to view the past and more importantly the future. Writings from the Oracles are highly regarded and treasured. Some of the more famous prophecies are common knowledge passed down from generation to generation. There are prophecies that are so old that the original writings have been lost. Because of the historic accuracy of prophecies many still wait for this old prophecies to come to fruition. One of the most famous being the prophecy of the Orasen.

Symbol

The symbol of the Pyromancer is a single orange ring. In the Order of the Magus the color orange is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.

Hydromancer

Hydromancer

Base Level

Hydromancers are magical users that were born with the ability to manipulate water. This ability can vary greatly from those that can feel water around them and know when storms are coming, to those that can calm the seas. Most Hydromancers find themselves somewhere in the middle. They are able to control a few gallons of water at a time moving and reshaping it to their will. The amount of water that a Hydromancer is able to control is dependent on the training and abundance of water around them. Many healers come from this discipline due to Hydromancers ability to use water not only as a medium for accelerated healing, but also as a purifying agent.

Higher Form

Through hard work, learning, and training Hydromancer can learn to create and manipulate ice. As they learn to use this ability better Hydromancers are able to create more intricate as well as larger ice creations. This can lead to them being able to facilitate and create specialized art and tools.

Chronogrophers

The third form of Hydromancing is rarely seen among mages. There are only a few family lines that are able to access the third form. Chronogrophers can make small changes to time. Commonly they can freeze time for short periods. Others can use this ability to look through time. It is rumored that there are those that can travel from one time to another. All recorded attempts have resulted in the death of the Chronogropher attempting to travel.

Symbol

The symbol of the Hydromancer is a single light blue ring. In the Order of the Magus the color light blue is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.

Terramancer

Terramancer

Base Level

Terramancers are magical users that were born with the ability to manipulate the earth. As with most abilities each terramancer starts at a different level. There are those that can move large rocks and mounds of earth. Moving large amounts of earth and stone isn't the sign of true mastery. That comes in the detail and level of control. When creating a structure or anything from the earth around them many look thrown together without much thought. Those that have high levels of control are able to express their thoughts into their creations. It doesn't matter if it is a large or small amount they can move it where they would like. Training and strength allow them to move larger items. Terramancers have to find a balance between control and strength to develop a full mastery.

Higher Form

Given proper training terramancers can learn to control metal and other refined materials of the ground. The largest challenge that terramancer have when learning to control this higher form is learning how each material feels and reacts. Unlike the ground and stones which are easily malleable refined materials all have a unique way of moving. Because of this it takes time for these terramancers to learn to interact with various refined materials, as they need to learn them one at a time.

Unbound

The third form of terramancing is one that is rare even on Lunos. There are only a few bloodlines that are able to access the third form. These special terramancers are able to control the pull of gravity. The two main ways that this ability is used is either to increase or decrease the pull. As long as they are focused on it they can create gravity wells to hold people or items in place. This can also be used to crush objects. On the other end they can reduce the pull on objects making them lighter and easier to move.

Symbol

The symbol of the Terramancer is a single dark green ring. In the Order of the Magus the color green is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.

Aeromancer

Aeromancer

Base Level

Aeromancers are magical users that were born with the ability to manipulate the wind. As with most abilities each aeromancer starts at a different level. There are those that can send a whisper on the breeze. Others that can create gale force winds at their command. The wind isn't an element meant to be forced. Finding the path of the wind and learning to alter the direction and flow can lead an aeromancer towards mastery. Many aeromancer learn to use their abilities to enhance their physical abilities. Often this comes in the form of increased speed and jumping ability.

Higher Form

Given proper training aeromancers can learn to control lightning. The largest challenge that aeromancer have when learning to control this higher form is learning how to direct lighting once they have generated it. Because of this many aeromacers that reach this level who don't have proper training tend to injure themselves. By infusing themselves themselves with lighting they are able to enhance their physical and aeromancy abilities to a greater degree. Allowing them to jump and fall from great heights. Fusing the lightning with wind they are generating they can get greater control of wind paths and strength.

Unseen

The third form of aeromancing is one that is rare even on Lunos. There are only a few bloodlines that are able to access the third form. These special aeromancers are able to use telekinesis. It usually starts with them being able to move progressively larger and more complex actions. It takes time for them to learn either of these disciplines.

Symbol

The symbol of the Aeromancer is simple a single yellow ring. In the Order of the Magus the color yellow is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.

Animancer

Animancer

Base Level

Animancers are magical users that were born with the ability to communicate with the living world around them. As with most abilities each animancer starts at a different level. Early on they can make suggestions to the plant life around them. They often talk about it as more of a feeling than anything else. Because of this the emotional state of animacers is a large part of how they use their abilities. Many animancers are able to enhance their abilities when using them in tandem with activities that elicit an emotional effect. This is different for each animancer. As they progress from feelings they are able to communicate on a deeper level talking to plants and issuing commands to them.

Higher Form

Given proper training animancers can learn to communicate with and control animals. The larger or more intelligent the creature is the harder it is to make suggestions to and control. Just like with working with plants animancers describe their early interactions with animals as more of a feeling than anything else. This can grow into having full conversations with various types of animals. Just with any other type of magic time and practice allow them to speak with and control larger and more intelligent animals. They also begin to be able to unlike more primal parts of themselves. Giving them heightened senses.

Whisperer

The third form of animancing is one that is rare even on Lunos. There are only a few bloodlines that are able to access the third form. These special animancers are able to interact with the dead.Sometimes it is something that they see. Other times they are able to hold conversations with the dead. Not much is known about the true extent that the whisperers can interact with the echo's around them.

Symbol

The symbol of the Animancer is simple a single red ring. In the Order of the Magus the color red is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.

Umbrancer

Umbrancer

Base Level

Umbrancers are magical users that were born with the ability to create illusions. As with most abilities each Umbrancer starts at a different level. Some can't do anything more than create a dark shadow or cloud. Others that can create illusions that would act and look just like what they are trying to mimic. Under the right circumstances and with the right training a umbrancer could even make their illusions tangible. 

Higher Form

Given proper training umbrancers can learn to control energy of the world around them magical or not. Of all the different power sets that someone can be born with umbrancing is by far the most dangerous. When pulling and manipulating the energies of the world, magic, and others can have disastrous consequences. Most commonly umbrancers will fire out blasts or pulses of energy. With more training and control they can harness this energy to create weapons of pure energy. One of them more useful, but more difficult abilities to master is that of teleportation. Most can only teleport about five miles at the most. There are those that learn to use the energy around them to extend that range.

Unhinged

The third form of umbrancing is non existent at this point. There were only a few bloodlines that had the ability to access the third form. These special umbrancers were able to negate powers. It didn't matter if they were with in a person or place. Even if they were runes of power the Unhinged were able to either drain their power or they were able to sever the connection to the source of the magic.

Symbol

The symbol of the Umbrancer is simple a single purple ring. In the Order of the Magus the color purple is added to the robes once their clear their time as an initiate. During times of peace and festivities special symbols of hope were used as part of the celebration. This symbol can be seen at top of this page.